//==============================================================================
// flying medic_anim.txt
//==============================================================================

//==============================================================================
define AtlanteanBirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		variationLogic
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.38 false Wings1 checkVisible 
//-- end auto generated section
         }
			version
         {
            Visual MU X Atlantean Flying Medic_walkB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.70 false Wings1 checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_idleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.38 false Wings1 checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_BirthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.86 false Wings1 checkVisible 
//-- end auto generated section
				connect FRONTABDOMEN AtlanteanBirthSFX hotspot
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.80 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.43 false Wings1 checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.05 false Wings1 checkVisible 
               tag SpecificSoundSet 0.20 false Wings1 checkVisible 
               tag SpecificSoundSet 0.36 false Wings1 checkVisible 
               tag SpecificSoundSet 0.68 false Wings1 checkVisible 
               tag SpecificSoundSet 0.84 false Wings1 checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Heal
{
   SetSelector
   {
		techLogic none/Aurora Borealis
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_healA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.35 false Wings1 checkVisible 
               tag SpecificSoundSet 0.71 false Heal checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_healA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.35 false Wings1 checkVisible 
               tag SpecificSoundSet 0.71 false Heal checkVisible 
//-- end auto generated section

         }
      }
   }
}

//==============================================================================

anim Convert
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_healA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag SpecificSoundSet 0.45 false Traitor checkVisible 
//-- end auto generated section
            connect attachpoint ConvertFire hotspot
         }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
      techLogic none/Aurora Borealis
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_healA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.60 true 
               tag SpecificSoundSet 0.35 false Wings1 checkVisible 
               tag SpecificSoundSet 0.71 false petsuchosattack checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_healA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.60 true 
               tag SpecificSoundSet 0.35 false Wings1 checkVisible 
               tag SpecificSoundSet 0.71 false petsuchosattack checkVisible 
//-- end auto generated section

         }
      }
   }
}